﻿using OpenBlock.Item;

namespace OpenBlock.Core.Event.HUDRequest
{
    public struct OpenColorPaletteEvent : IGameEvent
    {
        public GameEventType type => GameEventType.HUDRequest;
        public ItemState brushState;

        public OpenColorPaletteEvent(ItemState brushState)
        {
            this.brushState = brushState;
        }
    }
}
